Showing posts with label Artefact 5. Show all posts
Showing posts with label Artefact 5. Show all posts

Sunday, 19 May 2013

Final version of Artefact 5

Artefact 5:



Evaluation:

For my final artefact I wanted to focus on close ups and material experiment. I wanted my final artefact stand out from the rest and be slightly different but still relevant. I also wanted to experiment with depth of field.
The original plan was to create a close up of an ash tray with a cigarette on the desk. With depth of field applied to focus on the main object. I firstly created the cigarette and then the ash tray which was simple modelling and some trial and error with applying textures. The next challenge was to create the ash texture which firstly I created in 3ds max by making a splodge shaped object and then applying an ash texture to it inside the ash tray. I then realised that this didn't look and feel realistic enough. I then tried creating different splodge shapes and realised this method doesn’t work. So I decided to render out the scene without any ash then later Photoshop it in. I felt that this was getting closer to the desired effect but still didn’t look realistic.
I then decided to observe a real ashtray and cigarette to see what type of textures I am dealing with. Then I had the idea of using partials within 3ds max to create the ash effect. I done this then exported the ash texture to Photoshop where I used a pattern overlay where I created my own ash texture. I found that this worked the best and gave the most realistic results.
I then created and animated cigarette smoke in after effect to bring this render to life. Overall I am very happy with the outcome of this artefact and have learnt many new techniques which will be useful to me in the future.



Issues:

When creating this artefact the main issue was creating the ash texture. This took me a very long time to master. Below is the previous versions of this artefact which I felt were unsuccessful:










Friday, 5 April 2013

Artefact 5 Evaluation

My Final artefact



I have fixed some problems which occurred in this scene. The two problems were that the texture of the flooring on the left hand side of the floor didn't tile correctly. I fixed this by re-tiling the plane which I used as the flooring and correctly tiled the floor again. 

The second error which I found was that the rug on the floor was slightly raised when nothing was underneath it. I fixed this by pushing down the selected vertex using soft selection.


Artefact 5 Progress

I have decided to model a bunk bed for this room as I think that it will fit the room nicely. I have found many references which have given me an idea on how to model and design it. I have chosen to make a wooden one with a birch wood effect which is quite a light coloured wood which will complement the pink and white themed room. Below are some of the reference I have found.













Another interesting that I came across when researching was that many of these bedrooms have posters and cartoon characters on the walls. I have incorporated this into my design and I think it works quite well. It adds to the characteristic of the bedroom and it makes it more obvious that its a girls bedroom. Below are some images which I found that support this:
















I have done a quick render to show how I have used these within my artefact.












Artefact 5 - Progress


I have looked further into girl’s bedrooms and have found that many of them have patterned wallpaper on the wall. Here is an example of one bedroom which I found online. I am using these images to reference and then put my own spin on them.
















These are great examples of the wallpaper texture which I'm creating. I have created my own texture and I have done many trial and error tests to ensure that the pattern tiles correctly in the bedroom. Below is the texture that I have created, I have used the cupcake idea which I found online (reference above)















Artefact 5 - Research/Plan - Different occupier in room. Experimenting with textures

With my final artefact I thought I’d recreate the bedroom that I previously made. I want to see how much the room can change when a different person moves in. I am creating a bedroom for a young girl which is about 4 -6 years old. I want to show how I can re texture the whole room and change the furniture to accommodate the new occupier. I thought this would be interesting as I can compare the two and see all the difference and how the atmosphere can change by a new person occupying that space. I have been researching young girl’s bedrooms and found that the main colour scheme used is pink and white which is no surprise. I chose to do a child’s bedroom as this will give me a chance to experiment with different techniques such as applying a wallpaper pattern texture to the wall. As well as creating a child’s bed and patterned bed sheets. I will keep some of the typical things in the room as the previous artefact which will be expected such as the flooring, windows and skirting boards as people usually keep them the same when they move into a house.

I have been researching girls bedrooms and found come great images to give me inspiration for when I’m modelling the bedroom.




















Currently I am creating a wallpaper texture which will be on all of the walls, I will upload the texture that I have created in my next post