When thinking about my 4th artefact I wanted to
explore close up camera angles and z depth. When I researched into this I found
general images of this, but not specific to what I want to do. I have thought
on how I could incorporate this idea into the bedroom that I created for my
previous artefact. I decided to do a close up of an ashtray with cigarettes
inside of it, which will be on a table. I think that this will be a good
artefact as it is different from the rest that I have created. When creating
this artefact I will have to make sure that my modelling is accurate and of a
high quality this is because even the smallest detail will show up when
creating a close up angle shot. I will
do this by creating my own HQ textures in Photoshop so that they scale and tile
correctly. I will be using mental ray for the texture of the ashtray to give it
a glossy effect which will reflect light and also I will be creating other object
which will be on the table.
Below are some images which I have found that I can
reference. I am particularly looking at the cigarette textures and smoke
effect.
After looking at these images I have started to make the textures for the cigarettes and experimenting with mental ray textures to use for the ashtray
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